FlightKit
Awesome Flight Simulator Kit
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Controls all boids flocking around this object. More...
Public Member Functions | |
GameObject | Spawn () |
GameObject | Spawn (Vector3 position) |
Public Attributes | |
GameObject | boidPrefab |
What should we instantiate as a single boid. More... | |
int | spawnCount = 10 |
How many boids to create at start? More... | |
float | spawnRadius = 100f |
How far away should the new boids be spawned? More... | |
float | neighborDistance = 10.0f |
Minimum distance between all boids. More... | |
float | speed = 10f |
Speed of boids. More... | |
float | speedVariation = 1f |
How much randomness there is in the speed. More... | |
float | rotationCoefficient = 5.0f |
How easily boids rotate. More... | |
LayerMask | searchLayer |
Unity layer where boids are. More... | |
Controls all boids flocking around this object.
GameObject FlightKit.BoidMaster.boidPrefab |
What should we instantiate as a single boid.
float FlightKit.BoidMaster.neighborDistance = 10.0f |
Minimum distance between all boids.
float FlightKit.BoidMaster.rotationCoefficient = 5.0f |
How easily boids rotate.
LayerMask FlightKit.BoidMaster.searchLayer |
Unity layer where boids are.
int FlightKit.BoidMaster.spawnCount = 10 |
How many boids to create at start?
float FlightKit.BoidMaster.spawnRadius = 100f |
How far away should the new boids be spawned?
float FlightKit.BoidMaster.speed = 10f |
Speed of boids.
float FlightKit.BoidMaster.speedVariation = 1f |
How much randomness there is in the speed.