|  | FlightKit
    Awesome Flight Simulator Kit | 
Controls all boids flocking around this object. More...
 
  
 | Public Member Functions | |
| GameObject | Spawn () | 
| GameObject | Spawn (Vector3 position) | 
| Public Attributes | |
| GameObject | boidPrefab | 
| What should we instantiate as a single boid.  More... | |
| int | spawnCount = 10 | 
| How many boids to create at start?  More... | |
| float | spawnRadius = 100f | 
| How far away should the new boids be spawned?  More... | |
| float | neighborDistance = 10.0f | 
| Minimum distance between all boids.  More... | |
| float | speed = 10f | 
| Speed of boids.  More... | |
| float | speedVariation = 1f | 
| How much randomness there is in the speed.  More... | |
| float | rotationCoefficient = 5.0f | 
| How easily boids rotate.  More... | |
| LayerMask | searchLayer | 
| Unity layer where boids are.  More... | |
Controls all boids flocking around this object.
| GameObject FlightKit.BoidMaster.boidPrefab | 
What should we instantiate as a single boid.
| float FlightKit.BoidMaster.neighborDistance = 10.0f | 
Minimum distance between all boids.
| float FlightKit.BoidMaster.rotationCoefficient = 5.0f | 
How easily boids rotate.
| LayerMask FlightKit.BoidMaster.searchLayer | 
Unity layer where boids are.
| int FlightKit.BoidMaster.spawnCount = 10 | 
How many boids to create at start?
| float FlightKit.BoidMaster.spawnRadius = 100f | 
How far away should the new boids be spawned?
| float FlightKit.BoidMaster.speed = 10f | 
Speed of boids.
| float FlightKit.BoidMaster.speedVariation = 1f | 
How much randomness there is in the speed.