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GameObject | Spawn () |
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GameObject | Spawn (Vector3 position) |
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GameObject | boidPrefab |
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int | spawnCount = 10 |
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float | spawnRadius = 100f |
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float | neighborDistance = 10.0f |
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float | speed = 10f |
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float | speedVariation = 1f |
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float | rotationCoefficient = 5.0f |
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LayerMask | searchLayer |
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The documentation for this class was generated from the following file:
- /Users/max/Dev/projects/ParseTheSky/FlightKit_Unity/Assets/FlightKit/FlightKit/Scripts/Boids/BoidMaster.cs