Q: WHAT IS SPECIAL ABOUT EVERLOOP?
Q: HOW CAN I USE EVERLOOP?
A: Everloop is just a collection of sounds. You could place / call them manually or in the code
(for simple linear events - be it regular gameplay or being in a game menu). Or you could automatically
vary the number of sounds playing simultaneously (for events that are non-linear, or dependent on the player
but not on the time). More information about linearity and non-linearity can be found on
Q: IF IT IS ONLY AUDIO, WHY DID YOU BOTHER MAKING AN APP WITH ALL THOSE FANCY GRAPHICS?
Q: WHY ARE THERE MORE AUDIO FILES IN THE PACKAGE THAN IN THE DEMONSTRATION APP?
A: We add more audio content to Everloop with updates. The graphic representation is intentionally limiting,
disallowing to play too many instruments at the same time.
Q: WHERE CAN I USE EVERLOOP? IS IT ONLY FOR UNITY PROJECTS?
A: In game, video, website, milk production. Anywhere you need flawless and never-ending soundtrack.
Although Everloop was designed to be used in games and especially it is a breeze to utilize it in Unity, you
can go on with any tools you prefer.
Q: CAN I ADD MY OWN AUDIO TRACKS? WHAT DO I NEED TO KNOW?
A: Sure! Record anything you would like to hear in your project. Anything that wouldn't clash with default
sound tracks. To do it you might want to skim through a few tips. Record in C major
[more info here
Record while listening to 1-3 tracks playing in your headphones as a reference. However the demonstration
tool does not support loading custom files yet, we think it would be a nice feature to add in future
Q: WHAT ARE THE TECHNICAL DETAILS OF THE AUDIO FILES?
A: 44.1 kHz 16 bit Stereo WAV files.
Q: HOW TO IMPLEMENT EVERLOOP INTO MY PROJECT? IS THERE ANY DOCUMENTATION?
A: Scripting reference can be found here: REFERENCE
Q: DO YOU GUYS LIKE HATS?
A: Yes, we dig them.
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