Ludum Dare 30


Hello World!

We had the holiday on this weekend – an Independence Day of Ukraine (hence blue and yellow colors were used the most in our entry game). Nevertheless we both decided to “waste” our free time and to take part in Ludum Dare 30 contest instead.

The game mechanics is to cover all sharp edges on the terrain to make it smooth. Three block types are available: a ramp up, a cube and a ramp down.


A track created for the game:

So our Ludum Holiday weekend looked like this:

Day 1 – Concept and prototyping
Day 2 – Coding and art,
Day 3 – Coding, art, sound, debugging and polishing

Thanks to the early comments about hard controls, we have already lighten it a bit.


  1. We’re quite happy with game concept
  2. Time management


  1. We chose bad controls which led to people being frustrated while playing.
  2. Levels are too difficult straight away. Seems like hardly anybody can go past the second level.


  1. Always playtest your game on somebody who is not taking part in development! Without that it’s very hard to adequately set difficulty.
  2. The easier controls are the better.
  3. No hardcore needed, though it is very hard to reach the balance between too hard and interesting.
  4. It was fun, and it values the most.

Happy world connecting!


  1. SPARTAN · August 26, 2014

    That is a god damn beautiful game you made. It’s a shame people complained about difficulty, but it wasn’t that hard imo. I think you should try putting that game on Google Play. It’s addictive. And the download link for Hello Worlds isn’t working anymore. Could you guys re-upload it or something?

  2. dstrm · August 26, 2014

    SPARTAN, thank you! One of the problems is how to control the game on small-screened devices without getting angry. It’s hard to tap the correct tile on mobiles and it’s easy to miss it. Sure, we’ll re-upload the game, thanks for spotting the dead link.